//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2025 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: M4CG
// Model Creator: 
// Created on: 09.07.2022 - 21:06:22
// Last changed on: 09.07.2022 - 21:06:22

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelDZA11 extends ModelGun //Same as Filename
{
	int textureX = 256;
	int textureY = 256;

	public ModelDZA11() //Same as Filename
	{
		ammoModel = new ModelRendererTurbo[129];
		ammoModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import 
		ammoModel[1] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Import 
		ammoModel[2] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import 
		ammoModel[3] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Import 
		ammoModel[4] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import 
		ammoModel[5] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import 
		ammoModel[6] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import 
		ammoModel[7] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import 
		ammoModel[8] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import 
		ammoModel[9] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import 
		ammoModel[10] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import 
		ammoModel[11] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import 
		ammoModel[12] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import 
		ammoModel[13] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import 
		ammoModel[14] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Import 
		ammoModel[15] = new ModelRendererTurbo(this, 177, 17, textureX, textureY); // Import 
		ammoModel[16] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import 
		ammoModel[17] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Import 
		ammoModel[18] = new ModelRendererTurbo(this, 201, 17, textureX, textureY); // Import 
		ammoModel[19] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import 
		ammoModel[20] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); // Import 
		ammoModel[21] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Import 
		ammoModel[22] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Import 
		ammoModel[23] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Import 
		ammoModel[24] = new ModelRendererTurbo(this, 65, 9, textureX, textureY); // Import 
		ammoModel[25] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Import 
		ammoModel[26] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import 
		ammoModel[27] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import 
		ammoModel[28] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import 
		ammoModel[29] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Import 
		ammoModel[30] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import 
		ammoModel[31] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import 
		ammoModel[32] = new ModelRendererTurbo(this, 169, 17, textureX, textureY); // Import 
		ammoModel[33] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import 
		ammoModel[34] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Import 
		ammoModel[35] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Import 
		ammoModel[36] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import 
		ammoModel[37] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import 
		ammoModel[38] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import 
		ammoModel[39] = new ModelRendererTurbo(this, 233, 49, textureX, textureY); // Import 
		ammoModel[40] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import 
		ammoModel[41] = new ModelRendererTurbo(this, 193, 25, textureX, textureY); // Import 
		ammoModel[42] = new ModelRendererTurbo(this, 153, 65, textureX, textureY); // Import 
		ammoModel[43] = new ModelRendererTurbo(this, 177, 65, textureX, textureY); // Import 
		ammoModel[44] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import 
		ammoModel[45] = new ModelRendererTurbo(this, 177, 33, textureX, textureY); // Import 
		ammoModel[46] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import 
		ammoModel[47] = new ModelRendererTurbo(this, 193, 65, textureX, textureY); // Import 
		ammoModel[48] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import 
		ammoModel[49] = new ModelRendererTurbo(this, 217, 65, textureX, textureY); // Import 
		ammoModel[50] = new ModelRendererTurbo(this, 153, 49, textureX, textureY); // Import 
		ammoModel[51] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import 
		ammoModel[52] = new ModelRendererTurbo(this, 153, 41, textureX, textureY); // Import 
		ammoModel[53] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import 
		ammoModel[54] = new ModelRendererTurbo(this, 9, 9, textureX, textureY); // Import 
		ammoModel[55] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import 
		ammoModel[56] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Import 
		ammoModel[57] = new ModelRendererTurbo(this, 177, 41, textureX, textureY); // Import 
		ammoModel[58] = new ModelRendererTurbo(this, 201, 73, textureX, textureY); // Import 
		ammoModel[59] = new ModelRendererTurbo(this, 201, 49, textureX, textureY); // Import 
		ammoModel[60] = new ModelRendererTurbo(this, 217, 73, textureX, textureY); // Import 
		ammoModel[61] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Import 
		ammoModel[62] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // Import 
		ammoModel[63] = new ModelRendererTurbo(this, 185, 81, textureX, textureY); // Import 
		ammoModel[64] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Import 
		ammoModel[65] = new ModelRendererTurbo(this, 209, 89, textureX, textureY); // Import 
		ammoModel[66] = new ModelRendererTurbo(this, 169, 65, textureX, textureY); // Import 
		ammoModel[67] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Import 
		ammoModel[68] = new ModelRendererTurbo(this, 241, 73, textureX, textureY); // Import 
		ammoModel[69] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Import 
		ammoModel[70] = new ModelRendererTurbo(this, 177, 81, textureX, textureY); // Import 
		ammoModel[71] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Import 
		ammoModel[72] = new ModelRendererTurbo(this, 233, 89, textureX, textureY); // Import 
		ammoModel[73] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import 
		ammoModel[74] = new ModelRendererTurbo(this, 9, 97, textureX, textureY); // Import 
		ammoModel[75] = new ModelRendererTurbo(this, 201, 41, textureX, textureY); // Import 
		ammoModel[76] = new ModelRendererTurbo(this, 33, 97, textureX, textureY); // Import 
		ammoModel[77] = new ModelRendererTurbo(this, 57, 97, textureX, textureY); // Import 
		ammoModel[78] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Import 
		ammoModel[79] = new ModelRendererTurbo(this, 81, 97, textureX, textureY); // Import 
		ammoModel[80] = new ModelRendererTurbo(this, 153, 57, textureX, textureY); // Import 
		ammoModel[81] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Import 
		ammoModel[82] = new ModelRendererTurbo(this, 105, 97, textureX, textureY); // Import 
		ammoModel[83] = new ModelRendererTurbo(this, 129, 97, textureX, textureY); // Import 
		ammoModel[84] = new ModelRendererTurbo(this, 153, 97, textureX, textureY); // Import 
		ammoModel[85] = new ModelRendererTurbo(this, 177, 97, textureX, textureY); // Import 
		ammoModel[86] = new ModelRendererTurbo(this, 209, 105, textureX, textureY); // Import 
		ammoModel[87] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import 
		ammoModel[88] = new ModelRendererTurbo(this, 249, 25, textureX, textureY); // Import 
		ammoModel[89] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import 
		ammoModel[90] = new ModelRendererTurbo(this, 49, 113, textureX, textureY); // Import 
		ammoModel[91] = new ModelRendererTurbo(this, 89, 113, textureX, textureY); // Import 
		ammoModel[92] = new ModelRendererTurbo(this, 129, 113, textureX, textureY); // Import 
		ammoModel[93] = new ModelRendererTurbo(this, 161, 113, textureX, textureY); // Import 
		ammoModel[94] = new ModelRendererTurbo(this, 209, 113, textureX, textureY); // Import 
		ammoModel[95] = new ModelRendererTurbo(this, 97, 121, textureX, textureY); // Import 
		ammoModel[96] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import 
		ammoModel[97] = new ModelRendererTurbo(this, 137, 121, textureX, textureY); // Import 
		ammoModel[98] = new ModelRendererTurbo(this, 201, 57, textureX, textureY); // Import 
		ammoModel[99] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import 
		ammoModel[100] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Import 
		ammoModel[101] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Import 
		ammoModel[102] = new ModelRendererTurbo(this, 177, 17, textureX, textureY); // Import 
		ammoModel[103] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import 
		ammoModel[104] = new ModelRendererTurbo(this, 201, 17, textureX, textureY); // Import 
		ammoModel[105] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import 
		ammoModel[106] = new ModelRendererTurbo(this, 209, 81, textureX, textureY); // Import 
		ammoModel[107] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Import 
		ammoModel[108] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Import 
		ammoModel[109] = new ModelRendererTurbo(this, 241, 81, textureX, textureY); // Import 
		ammoModel[110] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Import 
		ammoModel[111] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import 
		ammoModel[112] = new ModelRendererTurbo(this, 177, 89, textureX, textureY); // Import 
		ammoModel[113] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import 
		ammoModel[114] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import 
		ammoModel[115] = new ModelRendererTurbo(this, 25, 97, textureX, textureY); // Import 
		ammoModel[116] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Import 
		ammoModel[117] = new ModelRendererTurbo(this, 49, 97, textureX, textureY); // Import 
		ammoModel[118] = new ModelRendererTurbo(this, 73, 97, textureX, textureY); // Import 
		ammoModel[119] = new ModelRendererTurbo(this, 97, 97, textureX, textureY); // Import 
		ammoModel[120] = new ModelRendererTurbo(this, 121, 97, textureX, textureY); // Import 
		ammoModel[121] = new ModelRendererTurbo(this, 241, 97, textureX, textureY); // Import 
		ammoModel[122] = new ModelRendererTurbo(this, 161, 105, textureX, textureY); // Import 
		ammoModel[123] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import 
		ammoModel[124] = new ModelRendererTurbo(this, 241, 105, textureX, textureY); // Import 
		ammoModel[125] = new ModelRendererTurbo(this, 41, 113, textureX, textureY); // Import 
		ammoModel[126] = new ModelRendererTurbo(this, 201, 113, textureX, textureY); // Import 
		ammoModel[127] = new ModelRendererTurbo(this, 41, 129, textureX, textureY); // Import 
		ammoModel[128] = new ModelRendererTurbo(this, 73, 129, textureX, textureY); // Import 

		ammoModel[0].addShapeBox(0F, 0F, 0F, 25, 3, 1, 0F, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0F, 0.0F, 0.25F, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0F, 0.0F, 0.25F); // Import 
		ammoModel[0].setRotationPoint(-9F, -13.5F, -4.5F);

		ammoModel[1].addShapeBox(0F, 0F, 0F, 5, 5, 1, 0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import 
		ammoModel[1].setRotationPoint(6F, -8F, -4.5F);

		ammoModel[2].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import 
		ammoModel[2].setRotationPoint(12F, -7.5F, -5F);

		ammoModel[3].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, -1.5F, -2F, -0.5F, 1.0F, -2F, -0.5F, 1.0F, -2F, -0.5F, -1.5F, -2F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, -0.75F, 0.0F, -0.5F); // Import 
		ammoModel[3].setRotationPoint(14F, -10.5F, -5F);

		ammoModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import 
		ammoModel[4].setRotationPoint(12F, -10.5F, -4.5F);

		ammoModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 
		ammoModel[5].setRotationPoint(12F, -9.5F, -4.5F);

		ammoModel[6].addShapeBox(0F, 0F, 0F, 66, 2, 8, 0F, 0.0F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 
		ammoModel[6].setRotationPoint(-36F, -18.5F, -8F);

		ammoModel[7].addShapeBox(0F, 0F, 0F, 66, 2, 8, 0F, 0.0F, -0.25F, -1.0F, 2F, -0.25F, -1.0F, 2F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import 
		ammoModel[7].setRotationPoint(-36F, -19.5F, -8F);

		ammoModel[8].addShapeBox(0F, 0F, 0F, 66, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 2F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import 
		ammoModel[8].setRotationPoint(-36F, -20.5F, -4F);

		ammoModel[9].addShapeBox(0F, 0F, 0F, 66, 1, 3, 0F, 0.0F, -0.25F, -1.5F, 2F, -0.25F, -1.5F, 2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import 
		ammoModel[9].setRotationPoint(-36F, -20.5F, -7F);

		ammoModel[10].addShapeBox(0F, 0F, 0F, 66, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 2F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F); // Import 
		ammoModel[10].setRotationPoint(-36F, -13.5F, -4F);

		ammoModel[11].addShapeBox(0F, 0F, 0F, 66, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, -1.5F, 2F, -0.25F, -1.5F, 2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 
		ammoModel[11].setRotationPoint(-36F, -13.5F, -7F);

		ammoModel[12].addShapeBox(0F, 0F, 0F, 66, 2, 8, 0F, 0.0F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.25F, -1.0F, 2F, -0.25F, -1.0F, 2F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F); // Import 
		ammoModel[12].setRotationPoint(-36F, -15.5F, -8F);

		ammoModel[13].addShapeBox(0F, 0F, 0F, 66, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import 
		ammoModel[13].setRotationPoint(-36F, -16.5F, -8F);

		ammoModel[14].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 2F, -0.5F, 0.0F, 2F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 2F, 0.0F, 0.25F, 2F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import 
		ammoModel[14].setRotationPoint(-36F, -18.5F, -8F);

		ammoModel[15].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.1F, -0.9F, 2F, -0.1F, -0.9F, 2F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.5F, 0.0F, 2F, -0.5F, 0.0F, 2F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import 
		ammoModel[15].setRotationPoint(-36F, -19.5F, -8F);

		ammoModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 2F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.1F, 0.0F, 2F, 0.1F, 0.0F, 2F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F); // Import 
		ammoModel[16].setRotationPoint(-36F, -20.5F, -4F);

		ammoModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, -1.5F, 2F, 0.0F, -1.5F, 2F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.1F, 0.1F, 2F, 0.1F, 0.1F, 2F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F); // Import 
		ammoModel[17].setRotationPoint(-36F, -20.5F, -7F);

		ammoModel[18].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import 
		ammoModel[18].setRotationPoint(-38F, -18.5F, -8F);

		ammoModel[19].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import 
		ammoModel[19].setRotationPoint(-38F, -19.5F, -8F);

		ammoModel[20].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F); // Import 
		ammoModel[20].setRotationPoint(-38F, -20.5F, -4F);

		ammoModel[21].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F); // Import 
		ammoModel[21].setRotationPoint(-38F, -20.5F, -7F);

		ammoModel[22].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import 
		ammoModel[22].setRotationPoint(-4F, -18.5F, -8F);

		ammoModel[23].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import 
		ammoModel[23].setRotationPoint(-4F, -19.5F, -8F);

		ammoModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F); // Import 
		ammoModel[24].setRotationPoint(-4F, -20.5F, -4F);

		ammoModel[25].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F); // Import 
		ammoModel[25].setRotationPoint(-4F, -20.5F, -7F);

		ammoModel[26].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F); // Import 
		ammoModel[26].setRotationPoint(32F, -18.5F, -8F);

		ammoModel[27].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F); // Import 
		ammoModel[27].setRotationPoint(32F, -19.5F, -8F);

		ammoModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.75F, 0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, -1F, 0.0F, 0.25F, -1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.6F, 0.0F, 0.1F, 0.6F); // Import 
		ammoModel[28].setRotationPoint(32F, -20.5F, -4F);

		ammoModel[29].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.25F, -1F, 0.0F, 0.25F, -1F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.1F, 0.6F, 0.0F, 0.1F, 0.6F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F); // Import 
		ammoModel[29].setRotationPoint(32F, -20.5F, -7F);

		ammoModel[30].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F); // Import 
		ammoModel[30].setRotationPoint(32F, -15.5F, -8F);

		ammoModel[31].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F); // Import 
		ammoModel[31].setRotationPoint(32F, -16.5F, -8F);

		ammoModel[32].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.1F, 0.6F, 0.0F, 0.1F, 0.6F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.25F, -1F, 0.0F, 0.25F, -1F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F); // Import 
		ammoModel[32].setRotationPoint(32F, -13.5F, -7F);

		ammoModel[33].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.1F, 0F, 0.0F, 0.1F, 0F, 0.0F, 0.1F, 0.6F, 0.0F, 0.1F, 0.6F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, -1F, 0.0F, 0.25F, -1F); // Import 
		ammoModel[33].setRotationPoint(32F, -13.5F, -4F);

		ammoModel[34].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import 
		ammoModel[34].setRotationPoint(-4F, -16.5F, -8F);

		ammoModel[35].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F); // Import 
		ammoModel[35].setRotationPoint(-4F, -15.5F, -8F);

		ammoModel[36].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import 
		ammoModel[36].setRotationPoint(-4F, -13.5F, -7F);

		ammoModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import 
		ammoModel[37].setRotationPoint(-4F, -13.5F, -4F);

		ammoModel[38].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 2F, 0.0F, 0.25F, 2F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 2F, -0.5F, 0.0F, 2F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import 
		ammoModel[38].setRotationPoint(-36F, -16.5F, -8F);

		ammoModel[39].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 2F, -0.5F, 0.0F, 2F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.1F, -0.9F, 2F, -0.1F, -0.9F, 2F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F); // Import 
		ammoModel[39].setRotationPoint(-36F, -15.5F, -8F);

		ammoModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.1F, 0.1F, 2F, 0.1F, 0.1F, 2F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, -1.5F, 2F, 0.0F, -1.5F, 2F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import 
		ammoModel[40].setRotationPoint(-36F, -13.5F, -7F);

		ammoModel[41].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.1F, 0.0F, 2F, 0.1F, 0.0F, 2F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 2F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import 
		ammoModel[41].setRotationPoint(-36F, -13.5F, -4F);

		ammoModel[42].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import 
		ammoModel[42].setRotationPoint(-38F, -16.5F, -8F);

		ammoModel[43].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F); // Import 
		ammoModel[43].setRotationPoint(-38F, -15.5F, -8F);

		ammoModel[44].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import 
		ammoModel[44].setRotationPoint(-38F, -13.5F, -7F);

		ammoModel[45].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import 
		ammoModel[45].setRotationPoint(-38F, -13.5F, -4F);

		ammoModel[46].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F); // Import 
		ammoModel[46].setRotationPoint(-1F, -22.5F, 1.5F);

		ammoModel[47].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F); // Import 
		ammoModel[47].setRotationPoint(-1F, -22.5F, 0.5F);

		ammoModel[48].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F); // Import 
		ammoModel[48].setRotationPoint(-1F, -22.5F, 0.5F);

		ammoModel[49].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F); // Import 
		ammoModel[49].setRotationPoint(-1F, -21.5F, 0.5F);

		ammoModel[50].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F); // Import 
		ammoModel[50].setRotationPoint(-1F, -21.5F, 1.5F);

		ammoModel[51].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F); // Import 
		ammoModel[51].setRotationPoint(-1F, -21.5F, 0.5F);

		ammoModel[52].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F); // Import 
		ammoModel[52].setRotationPoint(-3F, -22.5F, 0F);

		ammoModel[53].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.75F, -0.3F, 0.0F, -0.75F, -0.3F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.25F); // Import 
		ammoModel[53].setRotationPoint(-3F, -23.5F, 1.5F);

		ammoModel[54].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.75F, -0.3F, 0.0F, -0.75F, -0.3F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F); // Import 
		ammoModel[54].setRotationPoint(-3F, -23.5F, 0.5F);

		ammoModel[55].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, -0.75F, -0.3F, 0.0F, -0.75F, -0.3F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F); // Import 
		ammoModel[55].setRotationPoint(-3F, -20.5F, 0.5F);

		ammoModel[56].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.25F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.75F, -0.3F, 0.0F, -0.75F, -0.3F); // Import 
		ammoModel[56].setRotationPoint(-3F, -20.5F, 1.5F);

		ammoModel[57].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F); // Import 
		ammoModel[57].setRotationPoint(-3F, -21.5F, 0F);

		ammoModel[58].addShapeBox(0F, 0F, 0F, 6, 4, 2, 0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, -0.6F, -0.1F, 0.0F, -0.6F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, -0.6F, -0.1F, -0.5F, -0.6F); // Import 
		ammoModel[58].setRotationPoint(0.5F, -18.25F, -1.15F);

		ammoModel[59].addShapeBox(0F, 0F, 0F, 5, 5, 1, 0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -1.75F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.5F, 0.5F, 0.0F, -1F, -0.25F, 0.0F); // Import 
		ammoModel[59].setRotationPoint(6F, -8F, -3.5F);

		ammoModel[60].addShapeBox(0F, 0F, 0F, 4, 2, 8, 0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import 
		ammoModel[60].setRotationPoint(26F, -19.5F, -8F);

		ammoModel[61].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F); // Import 
		ammoModel[61].setRotationPoint(26F, -20.5F, -4F);

		ammoModel[62].addShapeBox(0F, 0F, 0F, 4, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import 
		ammoModel[62].setRotationPoint(26F, -18.5F, -8F);

		ammoModel[63].addShapeBox(0F, 0F, 0F, 4, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import 
		ammoModel[63].setRotationPoint(26F, -16.5F, -8F);

		ammoModel[64].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import 
		ammoModel[64].setRotationPoint(26F, -13.5F, -4F);

		ammoModel[65].addShapeBox(0F, 0F, 0F, 4, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F); // Import 
		ammoModel[65].setRotationPoint(26F, -15.5F, -8F);

		ammoModel[66].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import 
		ammoModel[66].setRotationPoint(26F, -13.5F, -7F);

		ammoModel[67].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F); // Import 
		ammoModel[67].setRotationPoint(26F, -20.5F, -7F);

		ammoModel[68].addShapeBox(0F, 0F, 0F, 4, 5, 1, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import 
		ammoModel[68].setRotationPoint(7F, -12.5F, -4.5F);

		ammoModel[69].addShapeBox(0F, 0F, 0F, 4, 5, 1, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F); // Import 
		ammoModel[69].setRotationPoint(7F, -12.5F, -3.5F);

		ammoModel[70].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F); // Import 
		ammoModel[70].setRotationPoint(10F, -7.5F, -5F);

		ammoModel[71].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, -1.0F, -0.5F, 0.25F, -1.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import 
		ammoModel[71].setRotationPoint(9F, -10.5F, -4.5F);

		ammoModel[72].addShapeBox(0F, 0F, 0F, 5, 5, 1, 0F, -1.75F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1F, -0.25F, 0.0F, -1.5F, 0.5F, 0.0F, -1.0F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import 
		ammoModel[72].setRotationPoint(6F, -8F, -5.5F);

		ammoModel[73].addShapeBox(0F, 0F, 0F, 4, 5, 1, 0F, -0.75F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import 
		ammoModel[73].setRotationPoint(7F, -12.5F, -5.5F);

		ammoModel[74].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import 
		ammoModel[74].setRotationPoint(30F, -19.5F, -8F);

		ammoModel[75].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F); // Import 
		ammoModel[75].setRotationPoint(30F, -20.5F, -4F);

		ammoModel[76].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import 
		ammoModel[76].setRotationPoint(30F, -18.5F, -8F);

		ammoModel[77].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import 
		ammoModel[77].setRotationPoint(30F, -16.5F, -8F);

		ammoModel[78].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import 
		ammoModel[78].setRotationPoint(30F, -13.5F, -4F);

		ammoModel[79].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F); // Import 
		ammoModel[79].setRotationPoint(30F, -15.5F, -8F);

		ammoModel[80].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import 
		ammoModel[80].setRotationPoint(30F, -13.5F, -7F);

		ammoModel[81].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F); // Import 
		ammoModel[81].setRotationPoint(30F, -20.5F, -7F);

		ammoModel[82].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 1.5F, -0.5F, 0.0F, 1.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 2F, 0.0F, 0.25F, 2F, 0.0F, 0.25F, 2F, 0.0F, 0.25F, 2F, 0.0F, 0.25F); // Import 
		ammoModel[82].setRotationPoint(22F, -18.5F, -8F);

		ammoModel[83].addShapeBox(0F, 0F, 0F, 7, 2, 8, 0F, -3F, 0.0F, 0.25F, 2F, 0.0F, 0.25F, 2F, 0.0F, 0.25F, -3F, 0.0F, 0.25F, 1F, -0.5F, 0.0F, 2F, -0.5F, 0.0F, 2F, -0.5F, 0.0F, 1F, -0.5F, 0F); // Import 
		ammoModel[83].setRotationPoint(17F, -16.5F, -8F);

		ammoModel[84].addShapeBox(0F, 0F, 0F, 9, 1, 3, 0F, 0.0F, 0.1F, 0.0F, 2F, 0.1F, 0.0F, 2F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 2F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import 
		ammoModel[84].setRotationPoint(15F, -13.5F, -4F);

		ammoModel[85].addShapeBox(0F, 0F, 0F, 9, 2, 8, 0F, -1F, -0.5F, 0.0F, 2F, -0.5F, 0.0F, 2F, -0.5F, 0.0F, -1F, -0.5F, 0.0F, 0.0F, -0.1F, -0.9F, 2F, -0.1F, -0.9F, 2F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F); // Import 
		ammoModel[85].setRotationPoint(15F, -15.5F, -8F);

		ammoModel[86].addShapeBox(0F, 0F, 0F, 9, 1, 3, 0F, 0.0F, 0.1F, 0.1F, 2F, 0.1F, 0.1F, 2F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, -1.5F, 2F, 0.0F, -1.5F, 2F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import 
		ammoModel[86].setRotationPoint(15F, -13.5F, -7F);

		ammoModel[87].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, -0.75F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, -0.75F, 0F, -0.5F, -1.5F, -2F, -0.5F, 1F, -2F, -0.5F, 1F, -2F, -0.5F, -1.5F, -2F, -0.5F); // Import 
		ammoModel[87].setRotationPoint(14F, -10.5F, -5F);

		ammoModel[88].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, -1.5F, -2F, -0.5F, 1.0F, -2F, -0.5F, 1.0F, -2F, -0.5F, -1.5F, -2F, -0.5F, -1.5F, 0.0F, -0.5F, 1F, 0F, -0.5F, 1F, 0F, -0.5F, -1.5F, 0.0F, -0.5F); // Import 
		ammoModel[88].setRotationPoint(14F, -11.5F, -5F);

		ammoModel[89].addShapeBox(0F, 0F, 0F, 15, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import 
		ammoModel[89].setRotationPoint(-19F, -18.5F, -8F);

		ammoModel[90].addShapeBox(0F, 0F, 0F, 15, 2, 8, 0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import 
		ammoModel[90].setRotationPoint(-19F, -19.5F, -8F);

		ammoModel[91].addShapeBox(0F, 0F, 0F, 15, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F); // Import 
		ammoModel[91].setRotationPoint(-19F, -20.5F, -4F);

		ammoModel[92].addShapeBox(0F, 0F, 0F, 15, 1, 3, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F); // Import 
		ammoModel[92].setRotationPoint(-19F, -20.5F, -7F);

		ammoModel[93].addShapeBox(0F, 0F, 0F, 15, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import 
		ammoModel[93].setRotationPoint(-19F, -16.5F, -8F);

		ammoModel[94].addShapeBox(0F, 0F, 0F, 15, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F); // Import 
		ammoModel[94].setRotationPoint(-19F, -15.5F, -8F);

		ammoModel[95].addShapeBox(0F, 0F, 0F, 15, 1, 3, 0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import 
		ammoModel[95].setRotationPoint(-19F, -13.5F, -7F);

		ammoModel[96].addShapeBox(0F, 0F, 0F, 15, 1, 3, 0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import 
		ammoModel[96].setRotationPoint(-19F, -13.5F, -4F);

		ammoModel[97].addShapeBox(0F, 0F, 0F, 10, 3, 1, 0F, 0F, 0.0F, 0.25F, 0F, 0.0F, 0.25F, 0F, 0.0F, 0.25F, 0F, 0.0F, 0.25F, -10F, 0.0F, 0.25F, 0F, 0.0F, 0.25F, 0F, 0.0F, 0.25F, -10F, 0.0F, 0.25F); // Import 
		ammoModel[97].setRotationPoint(-19F, -13.5F, -4.5F);

		ammoModel[98].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F); // Import 
		ammoModel[98].setRotationPoint(5F, -22.5F, 0F);

		ammoModel[99].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.75F, -0.3F, 0.0F, -0.75F, -0.3F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.25F); // Import 
		ammoModel[99].setRotationPoint(5F, -23.5F, 1.5F);

		ammoModel[100].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.75F, -0.3F, 0.0F, -0.75F, -0.3F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F); // Import 
		ammoModel[100].setRotationPoint(5F, -23.5F, 0.5F);

		ammoModel[101].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, -0.75F, -0.3F, 0.0F, -0.75F, -0.3F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F); // Import 
		ammoModel[101].setRotationPoint(5F, -20.5F, 0.5F);

		ammoModel[102].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.25F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.75F, -0.3F, 0.0F, -0.75F, -0.3F); // Import 
		ammoModel[102].setRotationPoint(5F, -20.5F, 1.5F);

		ammoModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F); // Import 
		ammoModel[103].setRotationPoint(5F, -21.5F, 0F);

		ammoModel[104].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.05F, 0.75F, 0.0F, 0.05F, 0.75F, 0.0F, 0.05F, 0.0F, -0.5F, 0.05F, 0.0F, -0.5F, -0.25F, -0.05F, 0.0F, -0.25F, -0.05F, 0.0F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F); // Import 
		ammoModel[104].setRotationPoint(-2.5F, -20.5F, 0.5F);

		ammoModel[105].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.75F, -0.5F, 0.05F, 0.75F, -0.5F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.25F, -0.05F, -0.5F, -0.25F, -0.05F); // Import 
		ammoModel[105].setRotationPoint(-2.5F, -20.5F, 1.5F);

		ammoModel[106].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, 0.0F, 0.4F, 0F, 0.0F, 0.4F, 0F, 0.0F, 0.4F, -0.5F, 0.0F, 0.4F, -0.5F, -0.05F, 0.25F, 0.0F, -0.05F, 0.25F, 0.0F, -0.05F, 0.25F, -0.5F, -0.05F, 0.25F); // Import 
		ammoModel[106].setRotationPoint(-2.5F, -21.5F, 0F);

		ammoModel[107].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.25F, -0.05F, 0F, -0.25F, -0.05F, 0F, -0.1F, 0F, -0.5F, -0.1F, 0F, -0.5F, 0.05F, 0.75F, 0F, 0.05F, 0.75F, 0F, 0.05F, 0F, -0.5F, 0.05F, 0F); // Import 
		ammoModel[107].setRotationPoint(-2.5F, -23.5F, 0.5F);

		ammoModel[108].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.25F, -0.05F, -0.5F, -0.25F, -0.05F, -0.5F, 0.05F, 0F, 0F, 0.05F, 0F, 0F, 0.05F, 0.75F, -0.5F, 0.05F, 0.75F); // Import 
		ammoModel[108].setRotationPoint(-2.5F, -23.5F, 1.5F);

		ammoModel[109].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, -0.05F, 0.25F, 0F, -0.05F, 0.25F, 0F, -0.05F, 0.25F, -0.5F, -0.05F, 0.25F, -0.5F, 0F, 0.4F, 0F, 0F, 0.4F, 0F, 0F, 0.4F, -0.5F, 0F, 0.4F); // Import 
		ammoModel[109].setRotationPoint(-2.5F, -22.5F, 0F);

		ammoModel[110].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.05F, 0.75F, 0.0F, 0.05F, 0.75F, 0.0F, 0.05F, 0.0F, -0.5F, 0.05F, 0.0F, -0.5F, -0.25F, -0.05F, 0.0F, -0.25F, -0.05F, 0.0F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F); // Import 
		ammoModel[110].setRotationPoint(-3.52F, -20.5F, 0.5F);

		ammoModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.75F, -0.5F, 0.05F, 0.75F, -0.5F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.25F, -0.05F, -0.5F, -0.25F, -0.05F); // Import 
		ammoModel[111].setRotationPoint(-3.52F, -20.5F, 1.5F);

		ammoModel[112].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, 0.0F, 0.4F, 0F, 0.0F, 0.4F, 0F, 0.0F, 0.4F, -0.5F, 0.0F, 0.4F, -0.5F, -0.05F, 0.25F, 0.0F, -0.05F, 0.25F, 0.0F, -0.05F, 0.25F, -0.5F, -0.05F, 0.25F); // Import 
		ammoModel[112].setRotationPoint(-3.52F, -21.5F, 0F);

		ammoModel[113].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.25F, -0.05F, 0F, -0.25F, -0.05F, 0F, -0.1F, 0F, -0.5F, -0.1F, 0F, -0.5F, 0.05F, 0.75F, 0F, 0.05F, 0.75F, 0F, 0.05F, 0F, -0.5F, 0.05F, 0F); // Import 
		ammoModel[113].setRotationPoint(-3.52F, -23.5F, 0.5F);

		ammoModel[114].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.25F, -0.05F, -0.5F, -0.25F, -0.05F, -0.5F, 0.05F, 0F, 0F, 0.05F, 0F, 0F, 0.05F, 0.75F, -0.5F, 0.05F, 0.75F); // Import 
		ammoModel[114].setRotationPoint(-3.52F, -23.5F, 1.5F);

		ammoModel[115].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, -0.05F, 0.25F, 0F, -0.05F, 0.25F, 0F, -0.05F, 0.25F, -0.5F, -0.05F, 0.25F, -0.5F, 0F, 0.4F, 0F, 0F, 0.4F, 0F, 0F, 0.4F, -0.5F, 0F, 0.4F); // Import 
		ammoModel[115].setRotationPoint(-3.52F, -22.5F, 0F);

		ammoModel[116].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import 
		ammoModel[116].setRotationPoint(1.5F, -21.25F, 1F);

		ammoModel[117].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 
		ammoModel[117].setRotationPoint(1F, -18F, 0.5F);

		ammoModel[118].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F); // Import 
		ammoModel[118].setRotationPoint(1F, -18F, 1.5F);

		ammoModel[119].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import 
		ammoModel[119].setRotationPoint(1F, -18F, 0.5F);

		ammoModel[120].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F); // Import 
		ammoModel[120].setRotationPoint(1F, -17F, 1.5F);

		ammoModel[121].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F); // Import 
		ammoModel[121].setRotationPoint(1F, -17F, 0.5F);

		ammoModel[122].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 
		ammoModel[122].setRotationPoint(1F, -17F, 0.5F);

		ammoModel[123].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Import 
		ammoModel[123].setRotationPoint(1.5F, -17.5F, 0F);

		ammoModel[124].addShapeBox(0F, 0F, 0F, 5, 3, 2, 0F, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0F, 0.0F, 0.25F, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0F, 0.25F, 0F, 0.0F, 0.25F); // Import 
		ammoModel[124].setRotationPoint(-9F, -13F, -5F);

		ammoModel[125].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0F, 0.0F, 0.25F, -1F, 0.0F, -0.25F, -2F, 0.0F, -0.25F, -2F, 0F, -0.25F, -1F, 0.0F, -0.25F); // Import 
		ammoModel[125].setRotationPoint(-9F, -10F, -5F);

		ammoModel[126].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0F, 0.0F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -1.25F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0F, -0.25F, 0F, -1.25F, -0.25F); // Import 
		ammoModel[126].setRotationPoint(-8F, -9F, -5F);

		ammoModel[127].addShapeBox(0F, 0F, 0F, 10, 3, 2, 0F, 0F, -1.5F, -0.25F, -1F, -1.5F, -0.25F, -1F, -1.5F, -0.25F, 0F, -1.5F, -0.25F, 0F, 0F, -0.25F, -2.5F, 0F, -0.25F, -2.5F, 0F, -0.25F, 0F, 0F, -0.25F); // Import 
		ammoModel[127].setRotationPoint(-6F, -9F, -5F);

		ammoModel[128].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, -0.75F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.25F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F); // Import 
		ammoModel[128].setRotationPoint(1F, -9F, -5F);

		animationType = EnumAnimationType.RIFLE_TOP;

		thirdPersonOffset = new Vector3f(0 / 16F, 1.5F / 16F, 0F / 16F);
		hasFlash = true;
		hasArms = true;

		leftArmPos = new Vector3f(-0.2F, -0.35F, 0.0F);
		leftArmRot = new Vector3f(60.0F, 45.0F, 0.0F);
		leftArmReloadPos = new Vector3f(-0.4F, -0.45F, -0.1F);
		leftArmReloadRot = new Vector3f(60.0F, 20.0F, 0.0F);
		rightArmPos = new Vector3f(0.2F, -0.6F, 0.15F);
		rightArmRot = new Vector3f(0.0F, 0.0F, -60.0F);
		rightArmReloadPos = new Vector3f(-0.4F, -0.25F, -0.6F);
		rightArmReloadRot = new Vector3f(-60.0F, 50.0F, -40.0F);
		rightArmScale = new Vector3f(0.8F, 1.0F, 0.8F);
		leftArmScale = new Vector3f(0.8F, 1.0F, 0.8F);

		rightHandAmmo = true;
		leftHandAmmo = false;

		fancyStance = true;
		stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
		stanceTranslate = new Vector3f(0.0F, 0.0F, 0.0F);

		translateAll(0F, -5F, 0F);


		flipAll();
	}
}